1978 American Philips Consumer Electronics Corp.
An innocent looking matrix filled with letters appears on the Screen. The first player press a letter on the keyboard and a symbol appears in the box. He presses a second letter and a second symbol appears. If they match, the player scores! If they don't match, it's the second players turn. The trick is to remember what symbols have appeared in which boxes. Full-sync sound! Two players.
This game of deductive reasoning would challenge the great detective himself! The computersecretly chooses five numbers and arranges them in a random sequence. You get to figure out what the numbers are and in which order they appear. The trick is to outwit the computer in the shortest number of tries . Full sync-sound! One or more players.
An exciting electronic guessing game! The computer picks a secret word and telecasts dashes to indicate the number of letters. You guess the letters. If they're in the word, they appear in position on the screen. Wrong guesses are rewarded with a loud BUZZZZ and appear at the bottom of the screen. You have eight chances to win! Full sync-sound action! One or more players!
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