The Aura Interactor was a wearable force-feedback device developed by Aura Systems that monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. It was compatible with the Super NES and Sega Genesis. It is the first commercially available haptic suit, released on September 5, 1994.
Inspired by the movie theater sound system Sensurround, EOR technology developer Larry Shultz, then Aura's VP of Audio and Video Technologies, fantasized about what it would be like if a person could "feel" the video game, and not just hear it. Shultz, along with Cipora Lavut and Jeff Bluen, led a dedicated team at Aura in inventing the Interactor.
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